Parasite In The City Game All Attacks

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•: March 29, 1998 •: September 9, 1998 Mode(s) Parasite Eve is a 1998 video game developed and published. The game is a sequel to the novel written by; it is also the first game in the. The story follows New York City police officer Aya Brea over a six-day span in 1997 as she attempts to stop the Eve, a woman who plans to destroy the human race through spontaneous human combustion. Players explore levels set in areas of New York while utilizing a pausable real-time combat system along with several elements. Parasite Eve was SquareSoft's first M-rated game, and the first major American and Japanese game development collaboration for the company.

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It was produced by and directed. Music for the title was composed by who was widely acclaimed for her work to create an 'inorganic' and 'emotionless' soundtrack that saw two album releases. Parasite Eve received positive reviews; critics praised the graphics and gameplay, but found the overall game too linear and with little replay potential. The video game adaptation was part of a resurgence of popularity in Japanese horror sparked by the original book, and was released alongside a film adaptation and two manga comics; one based on the book, the other on the video game. The original title was also followed by two video game sequels: in 1999 and in 2010, and was re-released on the in 2010.

Contents • • • • • • • • • • • Gameplay [ ] Parasite Eve is an action role-playing video game with elements. Movement in the ' (which is a map of ) is limited to specific destinations. Upon the player walking over a 'hot spot', there's a chance of a.

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Enemies materialize and attack players on the same screen that they move Aya around on, with no battle mode or screen being used. In battle, the game uses a pausable real-time combat system with an (ATB) that sets the time that must be waited till the player can take their next action. While waiting for her turn, the Aya can be moved around to dodge enemy attacks. Upon each turn, the player may choose between attacking with their equipped weapon by pressing the attack button, using PE (Parasite Energy) for defense, assistance, or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, the battle briefly pauses and a dome/sphere symbolizing the range of the weapon appears, allowing the player to target an enemy within range.

Parasite Energy recharges during battle but the more players use it, the slower it refills. When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools, which are limited in number. The player selects the 'tune-up' option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken. Weapons have many different properties, including special effects like 'acid', which causes enemies to continuously take damage. One of the principal RPG elements of the game is that experience-based are present. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor.